Tricks


Tricks

This is a section in which Iíll give some tips on doing ę Next Gen Ľ like computer graphics. Since this website was released in 1999, the weakest aspect of my art has always been texturing. Well, the two years I spent working on RainbowSix:Vegas at Ubisoft Montreal really helped me to get better at doing textures (I was basically a Shader Artist) and now I wish to share with you some tips that will likely be useful for new comers to the community. For now the list is empty but the first two tutorials I intend to do are about how to create Normal Maps without using the high-res / low-res 3D projection, and Doís and Donít about Specular Maps.