We will try to establish a new system of Score into Evarena which will be
distinct from Unreal and many other 3D Shooters. Usually, killing an
opponent gives 1 point and the player with the most points at the end of a game wins.
We wish to set up a system of Offensive points but also Defensive. The
player with the most points in total wins. So it’s not enough to simply
kill everybody to win. Many different actions will attribute defensive
points, like killing an opponent using a Shield Ricochet and Steal the
weapons and game items of the other opponents.
Contrarily to the usual Unreal gameplay, in which the weapons are well
balanced and the players are all equal, in EVARENA the skilful players
are rewarded. So it’s not enough to shoot anybody, it’s better to target
the player that leads the match. Some little numbers 1, 2, 3 will be
displayed over the head of the game leaders in order to turn them into easier targets.